
OBSIDIAN SANCTUM
Environment exploration for an unannounced cinematic project.
Portfolio
3D Generalist | LookDev & Asset Creation Geometry & Motion: Hard surface & organic modeling, rigging, and animation (Maya, Houdini) Surfacing: High-fidelity texturing and LookDev (Mari, Substance Painter) Pipeline: Real-time engine integration (Unreal) and digital compositing (Nuke)
A collection of works focusing on advanced asset creation and LookDev. These projects demonstrate a deep technical command of geometry and procedural workflows in Houdini and Maya, paired with hyper-realistic surfacing. Featured works include real-time integrations in Unreal Engine and cinematic post-production in Nuke.

A deep dive into the technical execution of hard surface and organic assets. This section focuses on the fine details: clean topology, optimized rigging, and precise articulation in Maya and Houdini. high-fidelity LookDev and surfacing, focusing on realistic material response and micro-texturing. By leveraging the power of Mari and Substance Painter.
SHOWREEL
A quick look at recent cinematics, look-dev, and visual storytelling work. If you have a project in mind, I’d love to hear about it and share how we can bring it to life.
START A CONVERSATION